Written by Matthew Lambert
January 14, 2019 | 14:00
Tags: #deep-learning-super-sampling #dlss #geforce-rtx-2060 #gpu #graphics-card #rtx #super-alloy-power-ii #tu106 #turing #wing-blade
Publisher: Electronic Arts
We use the DirectX 12 API and the game's Ultra preset. We benchmark a section of the single-player campaign, as this is the most repeatable and reliable means, though we've chosen a part that we found to be representative of the more demanding areas. Specifically, it's a manual, 30-second run through the start of the mission 'The Runner', with frame rates recorded using FRAPS.
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